2024

Q1 2024

  • MOMO 1.0 Launch: Release of the initial version of MOMO.

  • Global User Growth: Implementation of the international user expansion plan.

  • Expanding Telegram Reach: Increasing users in the Telegram ecosystem.

  • Segmented User Engagement Approach

Q2 2024

  • New Version of Official Website Launch

  • WL Node Launch, Public Node Sales

  • Launch of the Game "Knock at Coconut"

  • Launch of the "PiggyLand" Pre-Mint Event

Q3 2024

  • Launch of the First Ecosystem Game: Introduction of the inaugural MOMO ecosystem game, "PiggyLand."

  • MOMO 2.0 Launch: Rollout of the "Game Matrix," a platform integrating multiple games, allowing users to experience a variety of games in a unified environment.

  • Developer Platform Initiative: Establishment of a platform specifically designed for game developers, offering necessary tools and resources to develop and deploy games based on the MOMOAI ecosystem.

  • Implementation of Developer Support Program: Introduction of a range of support measures, including technical support, financial assistance, and marketing promotion, to attract and incentivize developers to join the MOMOAI ecosystem.

Q4 2024

  • Partnership Network: Establishment of cooperative relationships with other projects and platforms within the industry, increasing the user base and market influence through cross-platform collaboration.

  • MomoX Program: xhero - SOL+Blinks+Twitter Eco Social Fission Game: The MomoX program creates a new type of social gaming experience based on a deep understanding of Blinks technology and the Twitter ecosystem, combining the convenience of Blinks with the social attributes of Twitter to explore innovative models of Web3 gaming.

  • MomoX Technical Integration and Prototyping: Completion of the integration of Blinks technology with the Twitter ecosystem. Development of an initial game prototype to demonstrate core functionalities and social fission mechanisms.

  • User Testing and Feedback: Conduct user testing on the prototype and gather feedback. Optimize user experience and game performance based on feedback.

  • Official Launch and Marketing Promotion: Official release of the refined game. Execution of marketing promotion plans to attract users and build a community.

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